


If you’ve spent more than five minutes around youth soccer, the topic of of youth soccer tiers have come up. Then you’ve probably heard phrases like:
“MLS NEXT is the top.”
“No, ECNL is better.”
“Elite Academy is catching up.”
And somewhere in all of this, using only the inner voice there is the most important question:
What level is this actually?
Let’s clean this up. Clearly laying out the youth soccer tiers in the United States… and then comparing them to how youth soccer works in Europe.
By the end of this video, you’ll understand why these systems feel so different, why arguments never end, and why “top level” doesn’t always mean what people think it means.
The most important thing to understand is this:
US youth soccer is not a pyramid.
It’s a ladder built by organizations.
There is no promotion and relegation. Teams don’t rise or fall based on results. Instead, clubs apply, are accepted, or are excluded.
So, when we say that there is a pay-to-play by the players, there is a pay-to-play by the clubs, too. If a club has a great president that managed to file the paperwork and convince the league to let them register, then just send the money to the organization and they are good to go. Now here are the youth soccer tiers of the ladder.
At the top of the US system, we find the leagues that are supposed to contain the best players.
MLS NEXT
This is the top tier for elite boys. It’s officially run by Major League Soccer and designed to feed directly into professional teams and the youth national team selections are usually from these teams. Training volume is very high within the teams, and players often have individual practices, too. Competition is intense. And the best players are genuinely challenged every day. For boys, this is the clearest professional pathway in the US.
Girls Academy
The equivalent on the girl’s side is Girls Academy. It was founded in 2020, so it’s definitely suffering from inconsistency and structure in some areas. There are conferences and regions where it’s absolutely the best, while other clubs and regions are way behind. At the top, we are talking about the players that end up in the US Women’s National Team, so best in the world.
ECNL (Elite Club National League)
Then there’s ECNL (Elite Club National League), which often is just behind the MLS Next and the Girls Academy, but sometimes ahead. There are cities where the top team plays ECNL, and it recruits the best players in that city. That’s totally fine and not a downgrade. In both the girls’ and the boys’ side, the end goal is college recruiting. Most players will not end up playing professional, at least right away. Instead, they will aim to get a scholarship to play soccer for a college team. So, the structure is similar with several trainings per week, often 3 or 4, and often travel in different states for games.
One step below the top is where things start to blur.
Here we find leagues like:
These leagues position themselves as elite alternatives or pathways upward. The ECNL Regional Leagues are firstly cheaper than the ECNL national league. Less travel and tournaments across the country. But often times that doesn’t correlate with the quality and there are incredibly good players playing at the top levels of the ECNL national leagues.
EA is even more confusing – the range between the top and the bottom EA team is even larger. The Elite Academy can be elite and compete with Tier 1 teams. Then there are clubs that joined the EA two decades ago and the entire coaching staff that created the club was replaced with coaches that see this as a job or a side job in some cases. The clubs focus on recruiting, marketing and finance, so that keeps EA happy and the other clubs enjoy battering them regularly to show dominance for their own recruiting.
Overall, all three leagues are competitive and have teams that practice usually several times per week, then travel to other states for games.
This is where the majority of youth players live. Many of the clubs in Tier 1 and Tier 2 leagues have their second teams here.
Leagues like:
Here, the experience depends heavily on geography. In strong soccer states, this level can be excellent. In weaker regions, the gap to the top can be large. The practices are usually 2-3 times per week, plus a game on the weekend. The travels are regional, mostly within the state or the neighboring states.
For many players, this is a very appropriate level. Development still happens here and the goal for many of these players is to get to the upper tier by end of high school. Others will see that their bodies cannot handle soccer at competitive level on a 3-4 times per week schedule. And that is fine. They will probably not continue with the objective of becoming professional soccer players.
Below that, we have local competitive leagues. These are organized. They have structure. They matter to communities.
But the emphasis shifts:
This is still soccer. Just not a professional pathway. If a player doesn’t show the ambition to progress toward the upper tiers in their high school years, the chances become very slim to continue to a more serious soccer career.
The clubs in Tiers 1, 2 and 3, often have several teams in these competitions. They use them both as recruiting vehicles, where the best players of these teams try to make the upper team. Or simply they have them as business – they charge the players yearly fee and after paying the coaches and the fields, they have money left over to invest in the club.
At the base is recreational soccer. This is where most players begin. And for many, where soccer stays. The goal here is participation, enjoyment, and learning the game. Not exposure. Not rankings. Not scholarships. Sometimes there are practices, but even they look like just games. And the coaches are often volunteers, usually a parent of one of the players, focusing more on making sure things are safe and pleasant, rather than competitive. I’ve had players who simply don’t like the competitiveness of soccer. Others are having a tough time at school or at home, so they need a year or two where results don’t matter. Either way, it’s vital to have these leagues to spread the sport and also to give healthy environments for the youth.
Now let’s cross the Atlantic. Because Europe doesn’t argue about youth soccer tiers nearly as much.
Why?
Because the system does the sorting for them.
In Europe, youth soccer is tied directly to clubs.
At the top are professional academies.
These are connected to first teams playing in professional leagues. Players don’t sign up. They are selected. There aren’t multiple youth teams for each year, and it’s not about how much the families can pay. Instead there are scholarships and the demands are different.
Players often live together at a boarding school attached to the training ground. They have opportunities to practice with the B team or even the first team. They practice and play in the same philosophy as the seniors. Then you see these players having classes in the morning and play with the first team in the evening. The expectation of these players, even when they are in their early teens is to become professionals. So they think and live football every day, same as the first team.
This is Tier 1.
Under the biggest academies are:
Players move up and down constantly, usually at the end of each season. In this case, it is very clear which team is at which level. A player released by Barcelona would go play for Espanyol, but not the other way around. A player released from Arsenal or Chelsea can stay in London and play for Millwall or Queens Park Rangers, but not the other way around.
Get released? You drop a level. Perform well? You get noticed. No applications. No politics. Just performance.
Below that sits a large base of amateur clubs. The funding of these clubs cannot compare to the clubs at the top of the pyramid. The top clubs have more staff in their offices than the bottom clubs have players.
These clubs:
And here’s the key difference.
In Europe, the level finds you based on the performance on the field.
In the US, you choose the level based on the finances.
This is where arguments start.
In the US:
In Europe:
That’s why European coaches talk less about leagues and more about players.
And why American conversations often start with logos and acronyms.
Here’s the part that matters most.
The best level for a player is not the highest of the youth soccer tiers available.
It’s the level where they:
A bench player in Tier 1 is not automatically developing better than a starter in Tier 2 or Tier 3.
Development is not a badge. It’s a process.
Youth soccer doesn’t need more arguments. It needs more clarity.
If you understand the youth soccer tiers, if you understand the systems, you can make better decisions for players, parents, and coaches.
And once you stop chasing labels, you can finally focus on what actually matters. That’s the player.

Nothing changes a match faster than a red card. And a yellow card in the first minutes of the game can make a defender scared to make another tackle for the rest of the match. In this video, we’ll break down exactly what yellow and red cards mean, why referees give them, and how they impact a game or an entire tournament.
In soccer, yellow and red cards are part of the Laws of the Game, written by the IFAB (international football association board) and used worldwide.
A yellow card is a warning — an official caution. You can only receive one yellow card per game and stay in the game. If you receive a second yellow, then you automatically get a red card.
And a red card means you are sent off and your team must continue with one fewer player. Sometimes you can get a straight red, even without getting a yellow card first.
The math of cards don’t end at the game. If you have collected 5 cards in the league in different matches, you will likely get a ban of one match. Same punishment comes for a straight red card. However, depending on the tournament and the situation, those can vary. Sometimes the accumulated cards are cleared before the knockout phase of a tournament, so you don’t get any punishment for them. However, a straight red can also lead to extended ban, depending on the context that led to the red card.
Cards aren’t only for players on the pitch. Referees can show cards to players, substitutes, substituted players, but also members of the coaching staff. While most of the cards are usually shown to the players on the field, we will focus on them. All the others are usually doing something completely inappropriate that disrupts the match. If you’re involved in the match, you’re responsible for your behavior.
There are seven main cautionable offences, and knowing them helps players and coaches understand a ref’s thinking.
This can be because of reckless tackles or tactical fouls. For example, a tackle with the primary purpose of stopping a player going for a counter attack would often be a called a tactical foul and is a yellow card. A reckless tackle is more of the type of foul, often with some extra force. The yellow card for simulation if when a player is trying to pretend that was fouled, even though they weren’t – often to try to get a penalty, a free kick or a yellow card for the opponent. Finally, an excessive celebration is self-explanatory, but is most common when a player takes off their shirt while celebrating a goal or leaves the field and goes into the stands to celebrate with the fans.
Arguing, shouting, or showing disrespect toward the referee. This doesn’t mean that you cannot say anything to the referee, but it has to be respectful and limited in the length. The referee would often warn the player to stop when it’s close to the limit, but if they don’t then a yellow card will follow.
Committing several fouls over time. It is up to the referee to decide what the time is and how bad the fouls were. If you jump out compared to the other players and show a pattern, you will receive a yellow card. Again, a referee would often send a final warning to the player that on the next foul there will be a yellow card.
Holding the ball, kicking it away, time-wasting. When a team is leading and wants to waste time, or maybe kicks the ball away after a foul to stop a counter attack, then the referee can show the yellow card to the player who causes these offenses. It is again a judgment call.
Blocking a free kick or not giving the required space. Sometimes a referee needs to measure the distance, usually when the freekick is closer to the goal, and defending players must respect that distance. However, even with unmeasured distance, the players need to give reasonable space for the free kick to be taken.
Rushing onto or off the field illegally. This doesn’t really happen and usually a quick check with the referee solves the issue.
Such as ignoring instructions or behaving irresponsibly. It really is a catch-all for anything that a player or a coach might do that is inappropriate. We cannot predict everything that a person might do, so the rulebook gives this discretionary right to the referee.
A yellow card is the referee’s way of saying:
“One more and you’re gone.”
A red card is reserved for the most serious offences. Referees don’t like giving red cards even less because it’s puts this decision as a deciding factor in the game. The seven sending-off offences are:
Dangerous tackles that risk injury. This doesn’t mean that every injury is a red card, but also a lack of injury doesn’t mean that it’s not. The excessive force, malicious intent, or even disregard for the opponent’s safety, can all be the reasons for this. It’s hard to determine this, so often VAR (Visual Assisted Referee) helps to look at it, where they check of the severity of the foul.
Striking, punching, elbows off the ball. The difference between this one and the previous one is that there is often no soccer involved in this one. The famous Zidane head punch was when the ball was on the other side of the field. So there is nothing to review – any significant physical contact without a play involved is a straight red card. One more bizarre case happened in the fall of 2025 where an Everton player got in an argument with their teammate, punched them and got a red card, as it is by the rulebook.
Automatic red. Nothing too much to discuss here. It’s been common enough over the years that the rulebook calls it out explicitly.
Whether by foul or handball. We have seen both. Sometimes there is a cross to the penalty box, and the last defender does a shirt pull or the goalkeeper slides with a foul on the striker who is free in front of the goal. They often are aware of this, but they would rather take a red card for the team than let the opposition score. If an outfield player saves a shot on goal with their hand even not on purpose, it is still a red card.
Verbal or physical insults. Again, a bit of a catch-all for any bad behavior towards the opponents, the referee, the audience and even their teammates. Any racist, nationalistic, homophobic, or even just excessively abusive and insulting language or gestures will easily result in a red card.
Two yellows = red. It is not uncommon for a player to get a second yellow card over 90 minutes. They are often targeted by the opponents knowingly. The attackers try to play against them because they know they will need perfection or they get another yellow card. Also, a player with a yellow card sometimes got it out of frustration, so again a perfect candidate for a second one.
When a red card is shown, the player must leave immediately, and the team plays the rest of the match with 10.
Red cards are often reviewed after the match by the organizers of the league or the tournament. Sometimes that means an extensive ban of more matches and other times it might mean a shorter ban. In youth leagues, it is often a default ban without a review. In the World Cup, discipline matters:
Too many in consecutive matches can lead to a suspension. It is often 2 or 3 yellow cards that cause the suspension of one match. FIFA sometimes resets yellow cards before the semifinals to prevent suspensions in the final.
Usually at least one match, but serious incidents can lead to more.
All World Cup matches follow the IFAB Laws of the Game, the global rulebook for soccer.
Any rule changes between now and the tournament — especially around handball, tackles, and VAR — will be based on IFAB updates.
There are no special or unique card rules for the World Cup.
The competition simply follows the laws exactly as written.

Let me show you a stat that has started more football arguments than VAR.
Team A finishes the game with 3.1 xG.
Team B finishes with 0.8 xG.
Final score? Team B wins 1–0.
So the question everyone asks is simple:
Did the better team lose… or did xG lie?
The answer is uncomfortable for both sides.
xG is incredibly useful.
But it’s also incomplete.
And today, I’ll show you what xG actually measures, why it’s not perfect, and how we can make it smarter.
Let’s start clean.
Expected Goals, or xG, is a probability.
It answers one question only:
“How likely is this shot to become a goal?”
That probability is based on thousands and thousands of similar shots from the past.
Modern xG models usually look at things like:
So when you see:
That’s not opinion.
That’s history talking.
And here’s the key line:
xG does not measure finishing.
It measures chance quality.
That distinction matters more than most people realize.
Before we criticize xG, we need to respect it.
xG is powerful because:
Goals tell you what happened.
xG tells you what usually happens.
In daily life, this is like the weather forecast. We want to know if it’s going to rain tomorrow definitively, but the best we can get is the probability of rain given the information that we can get.
Let me put it differently – xG is statistics and we analyze in the world of statistics. But we live in the world of samples, where a chance can only be a goal (1) or a miss (0).
That’s why coaches, analysts, and recruitment teams rely on it.
It’s a reality check.
But reality checks only work if they don’t ignore… reality.
Now we get to the problem.
There’s a famous idea Thierry Henry has talked about, and it goes something like this:
“The same chance is not the same chance if Harry Kane is on the end of it.”
And he’s right. The famous joke about statistician is that if one archer misses to the left and another one to the right, on average they hit the center twice. Similarly, if one player scores every time and one misses every time, the xG is 0.5.
xG treats every shooter like an average finisher for the league.
But football is not played by average players.
Let’s say a chance is worth 0.25 xG.
That means:
But:
Seemingly same shot.
Same xG.
Completely different reality.
This is why:
Let me try to explain this issue with an analogy. Think about Google in the early days.
Years ago, if you searched for something on Google,
you got the same results as everybody else.
Didn’t matter who you were.
Didn’t matter where you lived.
Didn’t matter what you searched yesterday.
Same input. Same output.
But Google evolved.
Now:
The search results are adjusted to you. To be honest, their ads also did the same, so you are getting relevant ads, even if you aren’t looking for that in the moment.
Nevertheless, I am trying to say that old Google was accurate. But Modern Google is relevant. The algorithms are so good these days that you don’t even need to search for something – Youtube can suggest this video to you because they know you are interested in soccer and getting better at understanding it, while they will not suggest it to your neighbor who watches videos of underwater basket weaving all day.
xG today is like old Google.
It gives the same answer for everyone…
even though not everyone is the same.
Here’s the core issue.
xG answers:
“How good was the chance?”
But it does not answer:
“How good is the player taking it?”
And that’s the missing layer. The xG determined if the players field positioning was good to get into a chance to shoot, or if the teammates delivered a good enough ball to take that shot. However, that player might be shooting poorly, or through the middle or off target.
Finishing is a skill.
The context matters. If you ignore that the skill of finishing matters results in people not believing in statistics.
And if the player shooting matters, does the player defending matters, too? Absolutely! We see coaches substituting the goalkeeper right before penalties. And it makes total sense. Some goalkeepers are better in certain situations. Penalties is one example, but other situations are one-on-ones, or free kicks or corner kicks. If you have a very tall and very strong keeper that regularly catches half of the corner kicks, how can you equate him to the goalkeeper that is never getting to the ball?
So how do we improve xG without throwing it away?
Simple idea:
Don’t replace xG.
Upgrade it.
Step one:
Step two:
Step three:
Example:
If a player consistently scores 20 percent more goals than their xG,
a 0.30 xG chance becomes 0.36 adjusted xG for that player.
Now suddenly:
This doesn’t make xG perfect.
But it makes it closer to football reality.
We can even make it better. Let’s steal a concept from chess, where if two players meet, their global score adjust after the duel. To simplify, if two players of equal rank 1000 meet, the winner takes two points, so they end up with 1002, while the defeated ends with 998. If a player of 1000 plays against a 1100 player, then a win would give them 3 points, so 1003 and 1097. However, a loss might only lose them 1 point, so 999 and 1101, because that’s the expectation – the better player to come out as a winner. We can apply the same in soccer, where if there is a situation of 0.5 xG and there it’s not a goal, the attacking player’s xG ranking might decrease to 0.49 after that, while the goalkeeper’s xG ranking will increase.

If you coach, referee, or parent youth soccer, you’ve probably asked this question:
“Why can’t teams press the goalkeeper in U9 or U10 soccer?”
I’ll explain exactly what the buildout line is, when it applies, why it exists, and how it helps player development in 7v7 soccer, especially at U9 and U10 — and even younger age groups.
The buildout line is a line marked across the field in 7v7 soccer that tells the defending team where they must retreat during certain moments of the game.
You’ll see it used in U10 and younger leagues.
Its main purpose is simple: Give young players space and time to build out from the back.
The buildout line sits between the top of the penalty area and the halfway line, depending on the field setup, but usually is about a third of the way.
The buildout line applies in two main situations:
When the attacking team has a goal kick, the opposing team must retreat behind the buildout line.
If the goalkeeper catches the ball, the opponents must again drop back behind the buildout line.
Once the goalkeeper:
The ball is in play, and the defending team is allowed to move forward and press. Remember at this age punting is not allowed.
And this is important:
Teams are not frozen forever.
They just can’t pressure until the ball is released.
This is where a lot of confusion happens.
If a defending player crosses the buildout line before the ball is in play, referees will usually:
At U9 and U10, this rule is about education, not punishment. And the referee is an educator, same as the coaches and the parents. So, the referee can take a moment to explain the rule to the players if needed.
The goal is learning the game — not calling technical fouls every two minutes.
This is the most important part of the rule.
The buildout line exists to support player development.
Without it, young teams often:
With the buildout line, players get:
It encourages:
This is about teaching players how to play, not just how to survive.
Goalkeepers learn:
They’re not rushed into mistakes every time they touch the ball.
Defenders learn:
These are foundational skills for 9v9 and 11v11 soccer.
Even attackers of the opposition benefit:
The buildout line teaches timing, not passivity.
Let’s clear up a few common myths.
❌ “You can’t press at all”
✔ You can — once the ball is in play
❌ “It forces teams to play short”
✔ Teams can still play long if they want
❌ “It’s only for weaker teams”
✔ It’s for development, not ability level
The buildout line doesn’t remove competition — it shapes it.
If you’re a coach, check out the two videos on my channel about pressing and about building from the back – links in the description. here’s how to get the most out of it:
If your team loses the ball building out — that’s okay.
That’s how learning happens.
If you’re a parent watching this:
Mistakes are expected.
The buildout line is not about perfection.
Yelling “just kick it!” might feel helpful — but it works against what the players are trying to learn.
Development now leads to better soccer later.
So, to recap:




Let’s break down the 2–3–1 soccer formation, the most common and most effective setup for 7v7 soccer. But instead of just telling you where players stand, I want to give you something much more useful: a development framework.
We’re going to look at:
The 2–3–1 is built on three simple ideas:
Width, depth, and support.
It creates a shape that’s easy to understand but gives players clear reference points to solve problems during the game.
At U9 and U10, the goalkeeper is not just a shot-stopper.
They’re the start of your build-up.
Their key jobs:
You don’t need a tiny Manuel Neuer back there—just someone willing to make simple decisions and stay connected to the team.
These two players form the backbone of the formation.
Their key habits:
Stay connected—roughly 5 to 7 yards apart.
If one steps to the ball, the other provides cover. If you play in a 3-2-1 formation, you will have only one central defender that will not have a partner to learn this with.
This teaches the basic “pressure–cover” defensive principle they’ll use for the rest of their soccer life.
In possession, teach them to:
This is also the age where they start understanding angles and body shape—so get them comfortable opening up and playing forward. When we attack, they should be allowed, and encouraged, to go all the way to the center of the field.
This is where the formation really shines.
You have:
Left Midfielder, Center Mid, Right Midfielder.
Let’s start with the outside players.
Left and Right Midfielders
Their role is simple:
Be the width.
Wingers stretch the field horizontally, and that creates space for everyone else. The best way to explain this is to have the limit of left midfielder staying on the left side of the field, and the right midfielder on the right half.
They should:
For many players, these are the most fun positions—they get to dribble, run, and make things happen.
This position is the heartbeat of your 2–3–1.
This player controls the game with two responsibilities:
connect and protect.
They connect defenders to attackers, and they protect the middle of the field on defense. They will be under the most pressure, but also develop the fastest because they will have the most player actions per unit time.
The most important thing to teach your CM is:
Stay central. Don’t chase the ball everywhere.
Kids this age want to follow the ball like a magnet—so give them the confidence that their job is to hold the middle and appear as the option when everyone else needs support.
They’re also your switch player. When the left side is crowded, find the CM and then play to the right. Keep it simple.
At U9 and U10, the striker isn’t just someone who scores.
They are the player who gives your team depth.
Their key jobs:
This age group tends to have forwards who love drifting back into midfield.
You want the opposite:
“Stay high until the ball comes near you. Create space first.”
The beauty of the 2–3–1 is that this striker is rarely isolated—they almost always have passing options on both sides and behind.
One thing I always emphasize:
Formations are not about winning youth games.
They are about giving players a foundation for their future.
Here’s how 2–3–1 fits into the bigger picture.
At U8 and below, players learn the basics:
There’s usually a diamond in the 4v4 format: one back, two wide, one forward. This means that they have three passing options, in addition to the opportunity to dribble.
The 2–3–1 soccer formation simply takes that diamond and adds an extra layer of support.
It introduces:
This is exactly what 7v7 should be—a bridge, not a destination.
Most clubs play some variations of 3–2–3 or 2–3–2-1 in 9v9.
The 2–3–1 transitions naturally into those shapes.
Center backs → become part of a back three or back 4.
Wide midfielders → become fullbacks or wingers.
Central Midfielder → becomes either the #6, the #8 or the #10.
Striker → becomes the 9 or part of a front two.
When you coach the 2–3–1 well, players don’t feel lost when they move to 9v9.
They already know spacing, width, depth, and how to keep good team shape.
Finally, the big field.
The 2–3–1 naturally teaches elements of:
Kids who grow up with this formation understand the skeleton of 11v11:
Center backs who work together, wingers who stretch the field, and a midfield core that supports both defense and attack.
If you teach the habits now, the tactical jump to 11v11 is smooth.
Patterns of play at this age shouldn’t be complicated. You don’t want rehearsed choreography. What you want is simple, repeatable habits that help kids understand how to move and combine. Here are the most effective ones.
This is the simplest attacking structure. In this case, one player is a support to the other. Instead of dribbling, the winger decides to pass to the center-mid, and make a run forward to receive the ball behind their defender. Then, they repeat the same pattern with the striker as the supporting act. I coach rondos to teach passing, but the movement must go along with it. That’s why I do double rondos and possession games.
Coaching points:
Kids love this one because it feels like “real soccer.”
There is a video on the one-two pattern on the channel. Check it out after finishing this video – here’s the the link.
This is your basic triangle. Essentially, the center mid is a support, or also called third-man player. The center back wants to pass to the winger who is open, but that potential pass is blocked by an opponent. Instead, the center mid sees that intention, and acts as a support.
This pattern can be seen in other areas, too. Here’s another example, the center mid wants to pass to the striker, but there is simply no clear passing lane. Then the winger can act as the support and enable that pass.
Teach players to:
This pattern teaches spacing better than any drill. I’ve done a long video on this pattern that you can see in professional games, here’s the link to it.
When we are attacking on the left, the left winger might go all the way forward, and the left center-back becomes a fullback. The right center back comes more centrally and the right winger becomes a right fullback. To give freedom to the winger, the entire back line has to shift a bit to provide cover. The center mid here can have more freedom to support the attack because the back line provides both offensive and potentially defensive support. Look at how this line will shift to the other side if the ball also shifts. The right winger pushes and is no longer a fullback. The other three players dropped and shifted to the right, too. This is something we see from these 8 year olds all the way to professional teams, so learn it early.
When attacking, the more attacking players can take positions from others if the space is there. For example, if the team is defending and clears the ball to the side, then the striker can get the ball and become a winger in this counter attack. It is up to the winger to claim the striker role and attack through the middle, instead of overcrowding the wing.
But let’s say that the winger is not moving fast enough for this counter attack. Should the center mid exploit the space for a counter attack? Absolutely! Then it is up to the winger to notice that and adjust by taking the central position in the midfield. As you can see, there was a rotation of these there players’ position for this attack. Afterwards, they will switch back, but for now we will attack with the players in these roles because that’s available.
The important habits here are:
Kids build confidence fast when they know where their options are.
On defense, the position switch is forced, not opportunistically taken. This is not a permanent position change—just a recovery pattern. Let’s say the ball is lost and winger has lost the duel. The CBs are exposed with one of them covering for the winger. One option is for the other CB to shift more centrally and for the other winger to also drop in the defensive shape. That often is not fast enough. Instead, the CM drops into the gap of the central defenders to help until the team is organized again. This is a temporary delay until the two wingers recover to the right positions. Often times, the winger who was initially beaten, comes to the central midfield because it’s faster than coming all the way as a center back. As you can see, this is another triangle rotation, but in defense instead of offense.
This teaches:
Again, keep it simple. Just “drop and protect the middle.”
Finally, pressing at youth levels is extremely effective. The very basic high press:
Kids love pressing because it feels aggressive and exciting. Just keep it organized with simple rules. The important part is for players to learn to think like the opponent. What does the opponent hate the most? Lack of options and increased pressure. This thought pattern needs to become second nature for the players, so it’s important to start early and understand how they work as a team to find the pressing triggers. Check out the video that I made specifically for this pattern.
So that’s the full look at the 2–3–1 formation.
It’s clean, it’s simple, and most importantly—it’s development-first.
It gives your players a framework they can actually understand, while teaching the core habits of real soccer:
width, depth, support, pressure, and transitions.
If you coach these ideas consistently, your players will be confident and ready for 9v9 and eventually 11v11.

Crossing in soccer is one of the oldest and most effective ways of creating chances. Whether it’s a low ball whipped across the box, a deep delivery to the far post, or a clever cutback, the cross is often the moment that separates average teams from dangerous ones.
In this video, we’ll break down everything you need to know about crossing — from the perspective of the attacker delivering the ball, the different types of runs attackers should make, how defenders should deal with it, and how to train these situations at every age group. As always, there will be drills I recommend for practicing at various levels and age groups.
When we talk about crossing, the starting point is always the player on the ball — the crosser. As every player action in soccer, there are three elements we need to consider – the scanning, the decision and the execution.
Let’s start with the scanning. There are two key factors for the crosser, firstly is where the teammates can be by the time the ball is delivered. Notice that I talked about where the players can be, not where the players are. The crosser should have several glances of the field. That way they can see both the snapshot of the current position, but also the movie of the momentum of the players. We are looking at the empty spaces and where the players are running into, not just where we saw them last.
The second factor is the opposition. And on the opposition, the most important player is the closest player to the ball. One of the best players of all time when it comes to crossing is David Beckham. While he was not the fastest or had much skills to dribble, he had to key moves. Firstly, he could sell a fake cross to actually create space for himself to actually cross the ball on the next touch. Secondly, he would use one of his teammates in a one-two move and deliver a cross with first touch.
The decision making comes with experience and is naturally linked with both the scanning and the execution capabilities. If a player doesn’t scan on the second post, then they will never attempt to deliver a ball there. And why are they not scanning the second post? Maybe because they are not good at scanning, but maybe because their execution technique is not good enough to even try that, so they already have decided against that option. Remember, the best cross is the one that matches your teammate’s run — not the one you are most comfortable or the most spectacular one.
Finally, the execution is about repetition and practice. You need to open your hips, approach the ball at an angle and keep your head steady when striking. The mechanics such as the exact position where you plant the supporting foot and where you strike the ball are different depending on whether you’re going for a driven low ball or a floated one. However, you need to get comfortable with 4 basic executions.
If you notice your striker winning a run on the first post, you have to be able to deliver a simple ball there. It’s the closes to you and because of that you can pick different technique for a last moment adjustment of the shot. Note that if you deliver it with high velocity, then the striker doesn’t need to shoot, but it needs only a touch to guide the ball to the goal.
This can be harder because it’s longer distance. Note that usually you would hit the ball at an angle with the inside of the foot. For example, a right footed right winger delivers this ball on the second post for the left winger that is making a run. The ball will curve away from the goalkeeper and often go around the defenders that are between the goalkeeper and the attacking players.
The target here is very clear, which is for our teammate to just touch the ball and guide it into the goal. The ball will be fast and hard to control. Defenders might also struggle when a ball like this is delivered, because they need to clear it and make sure that they don’t score an own goal or kick it into a teammate or an opponent. When the ball is fast and unpredictable, it can be harder than it looks, so we see often comical own goals.
Last but not least. The cut back cross is a signature move of intelligent players. The crosser needs to see the runner, but also the receiver must be patient and smart enough to allow both the teammates and the opponents to anticipate balls on the first and second post, and vacate the space for the cutback to work. One important thing about the crosser – the body position should still signal that the ball will be delivered on the first or the second post. It’s essentially a fake, a misdirection for the defenders, in order to sell this move.
Crossing only works if attackers make intelligent runs. The most important thing we are looking for when making runs is to identify the empty space that we can run into. It’s less of a picture and more of a movie – we are looking few frames ahead where the player can be and where the ball should be delivered. There is a moment right before the player with the ball looks up to see where the ball should be crossed. That’s the moment when the runner should change direction and pace, so it shows where the cross should come in. Let’s break down the three most common runs:
People often complain that we don’t have too many classic strikers anymore. The classic striker does the first post run and gets to the ball first. The true striker instinct is to get to the ball first. They can striker with their foot or it might be a header, but they have to get to the ball first, often including physical contact with the defender. The striker’s run is often straight through the middle. Then at one moment the striker needs to change direction and sprint to get in front of the defender. That special moment is when the striker notices that the crosser is ready to cross and has lifted their head up, so the striker starts that sprint to signal to the crosser where to get the ball.
The second post run is actually more interesting. It can be the striker, but more often the opposite winger or late-arriving midfielder. The run often has two phases. First step is to stretch the defense by running further from the ball. The second step is to run into the ball when it’s crossed, often opposite from the first run. The defender won’t have this momentum and would be relatively static, so the runner can get to the ball first.
We briefly touched on this earlier when talking about the crosser role. Let’s look a bit more from the runner point of view. The two important parts of this run are the empty space and the timing of the run. The empty space is created both by the attacking players who run on the first and the second post. If the striker didn’t make the first post run, both the striker and the defender will occupy the space where the cutback pass should happen. Same goes for the opposite winger on the second post.
The second important point is that there has to be a run with a change of direction and pace. If the run is by an attacking midfielder, it goes from outside the penalty box, towards the penalty spot. If the run is by the opposite winger, it will have a dummy run to the second post, then cut back towards the penalty spot. We are talking about the penalty spot, but what we are really looking for is the area between the two defensive lines – the defenders and the midfielders. The holding midfielder often drops back to help the defenders, which leaves the area wide open.
Together, these three runs force defenders to cover the entire width of the box — making it much harder to defend. I want to make one more point and that is about the momentum. There are essentially three general states – players running towards goal, standing still, running back.
Say there is a counterattack and our winger has the ball. Both the attackers and the defenders are running towards the goal. All types of crosses can work in that case, but choosing the perfect one will depend on the situation. For example, if the players are outside of the box when I am crossing the ball, I will try a low cross, so that somebody can run into it and have a shot. If the players are closer to the goal, I will have to pick between crossing on the first and the second post. And if players are still running and hoping for a low cross in the 6 yard box, I will either do that or look for a cut back, because the attackers have moved the defensive line so low.
Now, let’s say I have failed to cross the ball for whatever reason, maybe my defender blocked me or simply prevented me from crossing the ball. My teammates have slowed down and stopped, same as the defenders. If I try to cross the ball at that point the teammates are outnumbered, have no momentum and some of them might be stuck in offside. Two factors can change this. Firstly, a good cross can fix that – either a very strong ball that bounces close to the goal, or a precise cross that will float above the heads of the defenders and land in front of a teammate. Secondly, the crosser is close to the goal line, then there is virtually no risk of offside. This is how corner kicks often look in a game.
Finally, let’s assume that I have made a fake cross, then switched to my other foot and plan to cross. The result is that defenders are regrouping, starting to push up, creating an offside trap. Doing a cutback cross at this point is usually useless. Doing a regular cross usually results in an offside. The most important player here is the late runner who will aim to get the ball into space or at least break the offside trap. If you don’t have that runner, it is very hard to create anything against a good opponent. You often see at set pieces that the defenders push a high line with an offside trap, only to be broken by a late runner, not the usual suspects who are all caught in offside.
How do you introduce this in training? Let’s go step by step:
Start with low, ground crosses. Drills: 3v1 in wide areas — winger crosses, striker finishes with the inside of the foot. The rule is that the winger must cross from wide, outside of something that will look like a penalty area. Focus on timing of the run rather than power.
Add bouncing crosses and whip. Players can start practicing attacking different zones of the box. Encourage players to recognize when to cut back vs. play across goal. At this age, cut back crosses will already work just fine. So really, the three options are low on first post, low on second post, and cut back. If the striker goes on first post, the second winger is ready for second post or cutback. If the striker waits, then the second winger makes the run.
Now heading is not just legal, but also safe to introduce. Practice timing jumps and attacking the ball at its highest point. Add more defenders to simulate real game pressure. Drill: 4v2 crossing and finishing — one crosser, three attackers, two defenders, plus a goalkeeper.
Professional clubs today have dedicated coaches only for set pieces, which of course are just one aspect of crossing. The main thing in the advanced level is the flow and the timing. Things are executed at full sprint and things are coordinated, such as full-backs overlapping, midfielders arriving late, wingers rotating inside. There is wide crossing, but also crossing from half-spaces, trying different types of crosses, different kinds of runs and with different momentum.
While this video focuses on attacking, you can’t talk about crossing without mentioning how to defend it.
By sprinkling in defensive awareness while coaching crossing, players understand the balance of the game better.
Crossing may look simple, but when done right, it’s one of the most powerful ways to break down defenses. The timing, the delivery, the finishing — they all have to work together.
If you found this breakdown helpful, check out my other videos on attacking movements and positioning. And if you coach or play, try some of these drills with your team — you’ll see how quickly crossing can become a real weapon.